early access registration has opened — Zivaro Kids

Learning Skills Kids Practice with Zivaro

Zivaro activities are organized around connected skill areas rather than isolated school subjects. This map helps parents understand what children actually practice while they play.

In Zivaro, every activity starts with a subject that intrigues the child, but behind it several abilities work together: language, mathematical thinking, memory, attention, planning, coordination, creativity and digital independence. This page shows the development map — not just the list of games.

Zivaro figure in a colorful skill map connecting language, numbers, thinking, memory, creation and coordination

Seven areas of development that connect to each other

One, clear and consistent skill map

Each area leads to a page that explains it in depth, but during the game the boundaries between them connect. A maze, for example, can combine thinking, planning and motor skills; A word game can connect language, memory and computer skills.

Computer skills and digital independence

Keyboard, mouse, navigation, selection and completing a sequence of actions independently.

to the computer skills page
The Zivaro figure combines a maze, numbers, music, keyboard and puzzle in one activity

One activity can practice several skills together

The connection is more important than the label

1

Solving a maze

Plan a route, read space, control movement and try again when necessary.

2

Musical memory games

Listen, distinguish between sounds, remember a sequence and return an answer.

3

Completing a number puzzle

We calculate, identify legalities, check options and explain to ourselves what is appropriate.

Nine worlds through which one practices

The content is the entry point; The skills come together along the way

The number on each card indicates activities of which the topic is the focus. In practice, many activities belong to more than one ability - so this is an entry map to the library, not a rigid division of development.

25 language activities

English, Reading & Writing

Letters, sounds, words and sentences are used to practice discrimination, visual memory, reading, phrasing and typing.

LanguageMemoryAccuracy
Explore English through play
58 math activities

Mathematics and numbers

From first counting to money, time, fractions and measures - with an emphasis on relationships, calculation and breaking down a problem into steps.

qtycalculationTroubleshooting
to the full page: Mathematical thinking
32 logic activities

Logic and problem solving

Mazes, sequences, models and puzzles that invite you to identify legalities, choose a path and change strategy.

inferencespaceFlexibility
to the full page: thinking, memory and logic
26 memory activities

Memory and attention

Images, sounds, locations and sequences that practice information retention, retrieval and discrimination of details.

AttentionRecallDetails
to the full page: memory and thinking
23 science and world activities

Science, nature and geography

Systems, maps, space, energy and animals that support exploration, sorting and understanding of cause and effect.

ExplorationSystemsMaps
to the full page: Science and the world around us
15 strategy games

Strategy and planning

Board games that practice rules, choosing a move, watching a reaction and changing a plan according to the situation.

PlanningChoicePersistence
to the full page: strategy and planning
11 coordination activities

Motor skills, coordination and control

Tap, drag, track, keyboard and tilt tablet that connect what the eye sees to the movement of the hand.

Hand–eyeAccuracyControl
to the full page: coordination and control
6 major creative activities

Music, painting and creativity

Sound, rhythm, color and shape that allow you to listen, be precise, choose and create more than one solution.

ExpressionRhythmChoice
to the full page: music and creativity
5 focused computer activities

Keyboard and computer skills

Keys, two hands, selection and navigation that develop confidence and understand the sequence of action in a digital interface.

keyboardnavigationIndependence
to the full page: computer skills
Zivaro character accompanies children at different age stages from first matching game to puzzle and independent planning

Skills change and deepen with age

Age is a starting point, not a test

The same ability can appear in a simpler or more complex form. Choose according to the degree of independence, the interest and the help the child needs - and not just according to the number on the identity card.

2–4

Discover a connection between action and result

Matching, sorting, colors, shapes, movement on the screen, listening and learning about numbers and letters.

for activities for ages 2–4
5–7

Connect knowledge with sequence and rules

First reading, arithmetic, memory, order of operations, puzzle solving and gradual preparation for school.

for activities for ages 5–7
8–12

Plan and act with greater independence

Strategy, scientific systems, multi-step tasks, mental flexibility and computer skills.

for activities for ages 8–12

What can be noticed while playing?

Small signs of practice, no grades and no diagnosis

Not looking for a perfect result. You can observe the way the child approaches the task, reacts to the feedback and decides what to do next.

understands the purposerecognizes what is requested and begins to act.
remembers an item or a sequenceuses what he saw or heard a moment ago.
looking for legalitycompares options and checks what fits.
Fix and try againuses feedback without fear of error.
works with more precisionbetter controls tap, drag or keyboard.
became more independentneeds some help to proceed to the next level.

How do you choose a starting point?

You don't have to choose perfect

Start with what attracts the child today, check if he understands the goal and change the level or area without pressure.

  1. 1
    start out of curiosity
    letters, numbers, music, animals, map or puzzle.
  2. 2
    checking the degree of help
    If the child understands and is willing to try, the starting point is appropriate.
  3. 3
    fit as you go
    You can switch to an easy, deep or different type of mission at any moment.

Want to get to know Zivaro up close?

On the early access page you can read the terms of joining and receive an update when the opportunity to try it out opens.

for early access terms