Finds a key
Links between a character that appears on the screen and its position on the keyboard.
ZIVAROKIDS
Early Access
Zivaro introduces practical computer actions in a playful context: using a mouse or touch screen, recognizing keys, typing short input, dragging objects, and responding to clear instructions.
In Zivaro Kids, the computer is not just a screen to watch. The child presses a key and sees a response, locates a letter or number, types a word before it disappears, writes a short text, uses two hands together and chooses an answer on the interface. Thus keyboarding, typing and navigation become part of a task with a clear purpose.
It identifies the required action, performs it, and immediately sees if it has advanced the task.
Links between a character that appears on the screen and its position on the keyboard.
Enter a letter, number or word depending on the purpose of the activity.
Creates a short text, continues a sequence and corrects when the result does not match.
Chooses an option, confirms an answer and figures out what the next step in the task is.
Computer proficiency is not screen time alone. The difference is in what the child does: does he just observe, or reads a goal, makes a decision and acts deliberately.
From free acquaintance to independent writing and assignment
The tracks are based on real activities in the app. Some of them are suitable for a first introduction, and others already require recognizing letters, reading words or understanding instructions.
In the first keyboard activity you can press different keys and find out what each one displays or sounds. There is still no correct answer — the goal is to understand that each key has an action.
A character appears on the screen and the child looks for it on the keyboard. In other activities, falling letters or cubes show a quantity, and you have to type the answer before the item comes down.
In the falling words game, the child reads a word and types it in its entirety. Here you already have to keep the order of the letters, follow what is written and complete before the word disappears.
The child writes his own text using a physical or virtual keyboard. This is not just a short answer to the game, but a space where you can draft, continue and correct text.
In the ball action press both sides together to send it in a straight line. The keyboard is used here to perform a synchronized action, not just to type letters.
Choose one or several answers, confirm, read feedback and continue. The child learns that an interface includes a current state, a possible action and a result that needs to be interpreted.

First you understand an action, then you connect a sequence
The child tests keys or finds a single character. The feedback is immediate and there is no need to remember a long sequence of actions.
Type a word, match two hands or choose several answers as instructed.
Understand the goal, choose a tool, correct a mistake and proceed to the next step without explanation at each step.
Progress isn't just measured by typing speed. Accuracy, the ability to understand what is required, recognize a mistake and continue independently are also important.
Same writing, different experience of hand and screen
The physical keyboard allows you to feel the keys, use both hands and learn the relative position of letters, numbers and function keys.
In writing activities you can use the virtual keyboard on the screen. The selection is more direct, but there is no physical key feel and the layout may be different.
Cursor control, dragging, double-clicking, and scrolling are explained on the Motors and Controls page. Here the focus is on the keyboard, writing, choosing and understanding the sequence of operations in the interface.
Short answers before choosing an activity
You can start when the child understands a simple relationship between a key and a response. The first keyboard activity does not require reading or typing a word, so it is suitable for earlier introduction than word and text activities.
Not in every activity. Free familiarization, numbers and single characters can be suitable before fluent reading. Typing words and writing text require letter recognition, letter order and sometimes reading.
No. Start by correctly locating the key and being accurate. Speed can develop with familiarity and repetition, but is not the only goal.
Yes. The first word processor activity allows you to write text using a physical or virtual keyboard, and not just answer a closed question.
Some skills are shared, such as selecting, sequencing and typing content. A physical keyboard, two keys at the same time and a fixed location of keys create a different experience than a keyboard on the screen.
Yes. In the ball activity, both sides should be activated together. She practices timing and sharing between the hands, rather than normal typing.
Start with a single die, give time to search and only demonstrate the keyboard area when the child is stuck. No need to require blind or fast typing.
Not as a programming course. There are logic, instructions, and routes activities, but this page is about keyboarding, writing, selecting, and using the interface.
In the first stage it is important that the child understands what is required, finds an appropriate action and recognizes the result. Independence and accuracy come before speed.
You can choose one short task and stop when concentration drops. In word activities or free writing, the duration of the activity can be longer according to the child's interest.
On the early access page you can read the joining conditions and leave details. In the activity map you can see where keyboard, typing and selection fit into language, arithmetic, logic and creativity.