Language and Communication
Letters, sounds, vocabulary, reading, spelling, phrasing and expression.
Explore English language skillsZivaro activities are organized around connected skill areas rather than isolated school subjects. This map helps parents understand what children actually practice while they play.
In Zivaro, every activity starts with a subject that intrigues the child, but behind it several abilities work together: language, mathematical thinking, memory, attention, planning, coordination, creativity and digital independence. This page shows the development map — not just the list of games.
One, clear and consistent skill map
Each area leads to a page that explains it in depth, but during the game the boundaries between them connect. A maze, for example, can combine thinking, planning and motor skills; A word game can connect language, memory and computer skills.
Letters, sounds, vocabulary, reading, spelling, phrasing and expression.
Explore English language skillsQuantities, ratios, calculation, money, time, measurements and breaking down a problem into steps.
to the mathematical reasoning pageAttention, retrieval, legality, inference, path selection, result checking and persistence.
to the thinking, memory and logic pageMaps, directions, nature, systems, cause and effect and connecting parts to a whole picture.
to the Science and the World pageRhythm, sound, color, drawing, building a model and personal choice between solutions.
to the music and creativity pageHand-eye coordination, tap, drag, tracking, accuracy and on-screen movement control.
to the motor and coordination pageKeyboard, mouse, navigation, selection and completing a sequence of actions independently.
to the computer skills page
The connection is more important than the label
Plan a route, read space, control movement and try again when necessary.
Listen, distinguish between sounds, remember a sequence and return an answer.
We calculate, identify legalities, check options and explain to ourselves what is appropriate.
The content is the entry point; The skills come together along the way
The number on each card indicates activities of which the topic is the focus. In practice, many activities belong to more than one ability - so this is an entry map to the library, not a rigid division of development.
Letters, sounds, words and sentences are used to practice discrimination, visual memory, reading, phrasing and typing.
Explore English through playFrom first counting to money, time, fractions and measures - with an emphasis on relationships, calculation and breaking down a problem into steps.
to the full page: Mathematical thinkingMazes, sequences, models and puzzles that invite you to identify legalities, choose a path and change strategy.
to the full page: thinking, memory and logicImages, sounds, locations and sequences that practice information retention, retrieval and discrimination of details.
to the full page: memory and thinkingSystems, maps, space, energy and animals that support exploration, sorting and understanding of cause and effect.
to the full page: Science and the world around usBoard games that practice rules, choosing a move, watching a reaction and changing a plan according to the situation.
to the full page: strategy and planningTap, drag, track, keyboard and tilt tablet that connect what the eye sees to the movement of the hand.
to the full page: coordination and controlSound, rhythm, color and shape that allow you to listen, be precise, choose and create more than one solution.
to the full page: music and creativityKeys, two hands, selection and navigation that develop confidence and understand the sequence of action in a digital interface.
to the full page: computer skills
Age is a starting point, not a test
The same ability can appear in a simpler or more complex form. Choose according to the degree of independence, the interest and the help the child needs - and not just according to the number on the identity card.
Matching, sorting, colors, shapes, movement on the screen, listening and learning about numbers and letters.
for activities for ages 2–4First reading, arithmetic, memory, order of operations, puzzle solving and gradual preparation for school.
for activities for ages 5–7Strategy, scientific systems, multi-step tasks, mental flexibility and computer skills.
for activities for ages 8–12Small signs of practice, no grades and no diagnosis
Not looking for a perfect result. You can observe the way the child approaches the task, reacts to the feedback and decides what to do next.
You don't have to choose perfect
Start with what attracts the child today, check if he understands the goal and change the level or area without pressure.
On the early access page you can read the terms of joining and receive an update when the opportunity to try it out opens.
for early access terms