Observes and locates
Notices details, changes, location and relationship between items.
Zivaro logic and memory activities ask children to notice, remember, compare, predict, arrange, and adjust after feedback—one clear challenge at a time.
Zivaro's World of Thinking includes 73 logic, memory and strategy activities. The child matches pairs, remembers a picture or sound, completes a model, deciphers a route, solves a maze or puzzle and plans a move in a board game - and each task gives him a clear way to check the choice and try again.
The child is not just looking at a ready solution. He collects clues, saves information that is important to continue, chooses a step and immediately sees if the path he chose brings him closer to the goal.
Notices details, changes, location and relationship between items.
Saves an image, sound, order or track and uses them later.
Finds out what is common, what part is missing and what the appropriate rule is.
Chooses a move, watches the result and changes the path when necessary.
Memory, logic and strategy are not the same thing. Memory stores and retrieves information, logic connects data and discovers a rule, and strategy uses information and rules to choose a series of moves. In many tasks the three abilities work together.
Not one test — a variety of ways to understand and solve
The activities differ from each other in what needs to be remembered, the type of clues, the number of steps and the degree of planning. You can start with a route that intrigues the child and gradually move to another challenge.
The child remembers where an item appeared, matches pairs and reproduces an arrangement or model he saw before.
Here the information comes through the ear: a sound, a musical instrument or a short melody that needs to be recognized and reproduced.
The child checks what is returning, what has changed and which item continues the legality.
The child reads the space, plans a route and acts according to location and direction.
Each puzzle has rules that limit the possibilities and require checking more than one solution.
Playing against the computer or with a friend requires choosing a move and considering what can happen after it.
There is no one-size-fits-all route. A child may enjoy memory games and need more time in a maze or strategy. You start with a task that is understandable and intriguing, and add one challenge each time.
The solution is built from action and feedback
Collect details and understand what the goal is and what limits the choice.
Connecting to what we have already seen, heard or tried before.
We try one way out of several options and act ourselves.
See the result and decide whether to continue or try another way.
Some of the strategy games exist against the computer and some also for two players. Cooperative play adds waiting for a turn, explaining a choice and reacting to another person's move.
Short answers before choosing an activity
You can start with short matching tasks when the child understands the purpose of the game and is able to choose between several options. Start with a few items and add gradually.
In a memory game you have to save and retrieve information. In a logic game you have to connect clues and discover a rule. Many activities combine the two ways.
No. There are simple adaptations for young children alongside more complex puzzles and strategy games. Choose according to ability and experience, not just according to the number in age.
Yes. Many activities are based on images, sounds, positioning, dragging and selecting. In tasks with written instructions, a brief explanation by an adult may be necessary.
Give a small hint about the next step instead of solving everything. If the frustration persists, move on to another task and come back later.
No. The goal is to understand the rule and build a stable path. You can give time to observe, try and change a decision without turning the activity into a speed test.
No. You can choose a memory, a maze, a model or a board game according to the child's interest, and then progress within the same type of challenge.
Yes. Some of the board and strategy games include versions for two players, alongside versions where you play against the computer.
No. Choosing a move, anticipating a reaction and understanding a mistake are part of the practice even when the game ends in a loss.
No. These are play and learning activities to practice at home. They are not a diagnostic tool, medical treatment or a substitute for professional recommendation.
On the early access page you can read the conditions of joining and leave details, or go to the guide for parents about memory and attention games. Registration is not a purchase and is not binding.